About
Video Games were always a big interest for me, and this interest
grew bigger the more I learnt about the creative process and engineering
that it involves.
Learning and improving has always been my deepest passion and I
am looking forward to working in a creative and diverse team
environment, to help create new and amazing experiences.

Game Developer / Graphics Programmer
- Date of birth: 27 March 1998
- City: Madrid, Spain (open to relocate)
- Age:
- Email: diegsagdemig@hotmail.com
Resume
Sumary
Diego Sagredo
Graduated in Video Game Design & Development and currently studying a Master in Computer Graphics Virtual Reality & Games. These studies have given me plenty of experience with project management and version-control tools, as well as opportunities to work in a team environment.
My main focus is game development and real-time graphics programming, meaning that I have advanced knowledge and experience
in 3D graphics APIs like Vulkan and OpenGL, game engines like Unity and Unreal Engine
and several programming languages like C++, C# or GLSL, among others. I am quite experienced in using agile
methodologies like Kanban.
I also have experience on 3D tools like Blender or 3ds Max/Maya,
as well as image and video editing tools like Adobe Photoshop or Adobe Premiere Pro.
For a more detailed list of my skills, you can take a look at my full CV.
- diegsagdemig@hotmail.com
Professional Experience
4 months Internship - App Developer (.NET Core/C#)
Jan. 2020 - Apr. 2020
MyDance (Madrid, Spain) is a startup company dedicated to the creation and maintenence of a portal that connects both proffesional and amateur dancers.
My role:
- Implement and improving key features, such as the notification system or the group admission control system.
- Debugging and bug-fixing. Also, fixing the reported bugs from the Alpha testing.
Education
Computer Graphics, Virtual Reality & Games Master
2021 - Present
Universidad Rey Juan Carlos (Madrid, Spain)
Currently working on the final project, which is about the creation and training of a deep neural network that will be capable of simulating global illumination from an input that was rendered with local illumination. All of this with the goal of achieving simulated global illumination in real-time application.
Video Game Design & Development Degree
2016 - 2020
Universidad Rey Juan Carlos (Madrid, Spain)
My final project was the creation of a GUI for the Unity Game Engine, that allows the user to implement intelligent behaviours for agents using Finite State Machines, Behaviour Trees and Utility Systems as nodes and transitions between them. The base functionality of these systems comes from an already existing API.
Portfolio
- All
- Games
- Others
In Development
Apr. 18th, 2022
Aug. 27th, 2021
Feb. 23rd, 2021
Oct. 28th, 2020
Sep. 28th, 2020
Dec. 8th, 2019
Oct. 29th, 2019
Contact
Email:
diegsagdemig@hotmail.com