


Project information
- Category: Game
- Project date: September 28th, 2020
- Download:
Child Of My Eyes
Child Of My Eyes is a boss rush with bullet hell influences, where you face the internal duels that flourish after the loss of a loved one.
This game was made in a week for the Spain Game Devs Jam II by a team of 5. It was made using Unity 2019.4.1f1. The theme of the Game Jam was Duel, and the way we aproached it was by taking the Kübler-Ross model and represent each stage from the stages of grief as a boss.
Team members:
- Marcos Agudo (Programming, Narrative) - @mercadodev13
- Fernando Barroso (Art, Sound FX) - @naxinix
- Mario Márquez (Programming) - @mario_marquez98
- Diego Sagredo (Programming) - @DiegoK_Dev
- Pablo Sánchez (Programming) - @PabloSanchezDev
My part in this project was:
- Design
- Design the general game concept in collaboration with the rest of the team.
- Designing the behaviour and attacks of the third boss ("Depression").
- Programming
- Implementing the behaviour and attacks of the third boss ("Depression").
- Creating a smooth level transition system that displays a message after every Boss defeat.
- Using the Unity Shader Graph tool to make the bosses dissolve with a pixelated effect when they die.
- Creating an Audio Fade In/Out system for the music tracks in the game.
Child Of My Eyes turned out to be a great success in the context of the game jam, ranking #6 on the Mechanics/Implementation category and #10 in the General category.